So the campaign my brother was running for me and the family is at an "endpoint". His first two plot-lines are done, and now we the characters are at a "anything could happen" stage. We're now official heads for a island colony belonging to the realm we adventured in.
Here's a (very) short description of the last session:
We started the session on the galley Magic Carpet headed for a island a professor from the school the wizard attended wished to return to for study. We did not however, make it to the island.
Our ship was attacked by slaver/pirates. We assisted the crew in defeating the pirates, and captured their ship in the process. We didn't really have enough survivors for a stable prize crew, and interrogation of a captured pirate survivor revealed that they were specifically looking for an immigration ship commissioned by the king. We were only a few days from the port the ship was expected to sail from, so we turned back at the professor's order.
On our return, we discovered the immigration/colony ship hadn't even been announced yet. This, along with an assassination attempt on the king (which we thwarted) provided the king with enough evidence to accuse the person behind these deeds.
At this point, the truth of the immigration/colony ship is revealed. It's commissioned to provide a group of catfolk who the king had been helping defend with a new home. So instead of a single ship, three ships made the trip.
It wasn't quite over once we arrived. The professor's familiar scouted the docks for us and provided back images of the ruined docks and undead. The ruined docks were expected, this colony attempt is actually the second, what wasn't was the undead.
So, the party is shuffled into one of the lifeboats so we can row out, clear the undead, and prep the area for docking ships. After a small skirmish with a combo of gouls, zombies, skeletons, and other midrange undead. The ships land and we go further in to explore.
The previous colony settled the cavern network close to the docks. Exploration discovered evidence that the colony came into conflict with a tribe of lizardmen, and moved deeper for safety. As more of the fate of the previous colony unfolded before us, we discover a temple haunted by the ghost of a catfolk priestess. We're not welcome, but before we can get more info or decide to leave, the ghost re-inhabits its body and attacks. (I'll save why it does this instead of simply attacking for the actual module publication its too good to spoil).
The fight brings out one other very nasty enemy, the truth behind the ghost's presence, and why some of the party's been having some really creepy nightmares. I'll only say that before the party can actually defeat all the presences, they inadvertently provide the ghost with what it needs to rest peacefully. The mask the whole game is named after comes to play as well, but I won't spoil how.
The next session is actually supposed to skip a year in time, and allow the characters and npcs to settle into the new village. We're supposed to switch to me GMing and my brother playing... and I'm not sure I want to skip quite the entire time before the next session... There's all sorts of things a new colony can be exposed to that I think the party would enjoy.
Now, on to other things... next up: It's that time again...
Yep, Paizo's doing RPG Superstar! 2013. I don't have much time to get my wondrous item ready, but after the confirmation last year that I'm still eligible, I'm gonna take another shot at it.
As a quick previous post I also linked to the Pathfinder Online Kickstarter last week. I'll follow this a little as it goes.
There's also a new android app for GMs and Players alike. Pathfinder Toolkit so far looks to be a really nice android 4+ app. I'll mess with it a little more and provide a serious review soon, right now I only have access to one device that supports it, but that should change. If someone who has a 4+ device wants to do a review and send to me, then I'll happily post it here.
I've got a few other ideas to work on for NSNGaming, but right now they're on the back burner, I'm trying to figure out how far I'll actually be moving in January, and what changes to my budget that will make.
Until later...
Saturday, December 8, 2012
Mask finished, RPG Superstar,
Labels:
Kickstarter,
Paizo,
Pathfinder,
PFRPG,
roleplaying,
RPGSuperstar
Wednesday, November 28, 2012
Pathfinder Online Kickstarter
Pathfinder Online is doing a second kickstarter. This time its for the actual game.
Not sure if I'll do this one, but I figure passing it along is probably needed.
Not sure if I'll do this one, but I figure passing it along is probably needed.
Labels:
Gaming,
Kickstarter,
Paizo,
Pathfinder
Friday, November 9, 2012
Digging up old stuff helps!
So... the new map to work from is done. I still need to do maps of individual regions, but not having to re-work several realms geographical info and still get realm populations that I can work with helped a lot.
I started back up work on some of those realms. I dug out old thumb drives and external drives and found a lot of my older notes. Doing so actually filled some holes in my newer ideas. I really should have checked on this stuff earlier. I thought I'd already merged all of it into the wiki and current Krenna folders, but apparently not.
I also found some really wild stuff, like my 3.5 Zergling and Hydralisk conversions. Those have to get updated to pathfinder and put online... just for fun.
MTTC is kinda on hold. I'm waiting on others to post at this point.
I'm reading PFT: Queen of Thorns right now. I still find Gross harder to read than some of the other authors, and he's made Varian and Radovan harder to be interested in by only writing about them. The good news is we've got three more novels coming up and none are about previous main characters.
On a side note. I had to replace my aging printer. So far I'm finding the HP Officejet Pro 8600 pretty linux friendly. Which allowed me to do a lot of work on my setting today. I've been having days where I can't look at a computer screen for more than 10 minutes before walking away in pain. Paper notes made stuff lots nicer today (and hopefully will on Sunday.) I was hoping I could print some prototype stuff with the new printer at something that looked professional quality. I think it'll do the trick, but I'm gonna have to get off crappy paper.
That's about it. Later.
I started back up work on some of those realms. I dug out old thumb drives and external drives and found a lot of my older notes. Doing so actually filled some holes in my newer ideas. I really should have checked on this stuff earlier. I thought I'd already merged all of it into the wiki and current Krenna folders, but apparently not.
I also found some really wild stuff, like my 3.5 Zergling and Hydralisk conversions. Those have to get updated to pathfinder and put online... just for fun.
MTTC is kinda on hold. I'm waiting on others to post at this point.
I'm reading PFT: Queen of Thorns right now. I still find Gross harder to read than some of the other authors, and he's made Varian and Radovan harder to be interested in by only writing about them. The good news is we've got three more novels coming up and none are about previous main characters.
On a side note. I had to replace my aging printer. So far I'm finding the HP Officejet Pro 8600 pretty linux friendly. Which allowed me to do a lot of work on my setting today. I've been having days where I can't look at a computer screen for more than 10 minutes before walking away in pain. Paper notes made stuff lots nicer today (and hopefully will on Sunday.) I was hoping I could print some prototype stuff with the new printer at something that looked professional quality. I think it'll do the trick, but I'm gonna have to get off crappy paper.
That's about it. Later.
Labels:
Gaming,
Pathfinder
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