First of my MT:TC characters: Shinyai the Kitsune, the concept here is that she was an actual pathfinder rpg character suddenly plopped down in MT. Here character is build at the point right before the sudden change. (The xp column is her xp total, not what you'd earn by defeating her.) Remember she's still built for Megatokyo, so while a urban barbarian might not make a whole lot of sense in Golaron, it's going to be hilarious in MT:TC. Also, I did use Ultimate Equipment for gear, just to see how sick it could get.
Female Kitsune Urban Barbarian 11
NG Medium Humanoid (Shapechanger)
Init: +3, Senses: Perception +15, Low-Light Vision
AC: 25 (28), Touch: 13 (16), Flat-Footed 21 (21) (+6 +1 mithral kikko of moderate fortification, +4 (5) Dex, + 1(2) Dodge, +2 ring of protection, +2 amulet of natural Armor (Raging and or Guarded stance)) +2 to all vs one opponent (ring of foe focus)
Damage Reduction 2/-
HP: 130 (11d12+55) (141)
Fort: +12, Refl: +7 (8), Will: +5 +2 to all vs one opponent (ring of foe focus)
Melee: +1 keen katana +14/+9/+4 (15/10/5) (1d8+5(7) 15-20x2), bite +14(15) (1d4 x2) (kitsune form only), (improved unarmed strike) + 14/+9/+4 (1d3+3 x2) (raging)
Ranged: masterwork amentum javelins (3) +15(16) (1d6+3(4) x2)
Special Attacks: Body Bludgeon +14 (1d6 to both target and wielded), improved trip, improved grapple
Spell-Like Abilities: (CL 11)
3/day- dancing lights
STR: 14(16), DEX: 19(21), CON: 20(22), INT: 16, WIS: 14, CHA: 16
BAB: +11, CMB: +13 (14 raging) (15(16) trip or grapple), CMD: 26 (28 raging)
Feats: catch off guard, dodge, intimidating prowess, improved grapple, improved trip, fox shape
Skills: Acrobatics +19(20), Climb +16(17), Craft (jewlery) +17, Diplomacy +17, Intimidate +19(20), Perception +15, Knowledge (local) +17, Knowledge (nobility) +17
Languages: Common*, Sylvan, Tien, Hwan, Dtang, Hon-la, Minatan, Minkaian, Senzar, Vudrani, Taldane, Auran, Elven, Abyssal, Tengu, Samsaran
SQ: Kitsune Magic, Agile, Natural Weapons, Controlled Rage, Crowd Control, Brawler, Uncanny Dodge, Trapsense +3, Damage Reduction 2/-, Guarded Stance, Improved Uncanny Dodge, Intimidating Glare, No Escape, Body Bludgeon, Greater Rage
Combat Gear: 3 potions cure moderate wounds, 1 potion invisibility
Other Gear: +2 ring of protection, ring of foe focus, +2 amulet of natural armor, +1 mithral kikko of moderate fortification, +2 belt of physical might (dex and con), corset of the vishkanya, cloak of resistance +2, longarm bracers, bag of holding IV, backpack, belt pouch, flint & steel, iron pot, soap, sunrod, trail rations (5 days), waterskin, compass, mess kit, silk rope 100ft, healers kit, 2 explorers outfits, 2057 gold pieces
Character's point of view:
Shinyai's family was proud and well treated until she was an adolecent, at which point her family's true nature was discovered. As such their status in society fell, and Shinyai grew used to being alone and treated with suspicion. She grew up fighting her way through the day. Eventually she moved on to adventuring, hoping to bring in money and glory back to her family.
During a particularly nasty fight with a daemon servant of the Horseman, she was knocked unconcious, instead of dying or waking in saftey with her latest party of delvers, she woke in Tokyo after the demon invasion.
World's Point of View:
Shinyai is a bit meta, she's on of the D&D characters out of Noble's old gaming notebook. After the demon invasion, something blanked the sheet, and Shinyai manifested in the MT world.