Interesting Reddits

Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Saturday, December 8, 2012

Mask finished, RPG Superstar,

So the campaign my brother was running for me and the family is at an "endpoint". His first two plot-lines are done, and now we the characters are at a "anything could happen" stage. We're now official heads for a island colony belonging to the realm we adventured in.

Here's a (very) short description of the last session:

We started the session on the galley Magic Carpet headed for a island a professor from the school the wizard attended wished to return to for study. We did not however, make it to the island.

Our ship was attacked by slaver/pirates. We assisted the crew in defeating the pirates, and captured their ship in the process. We didn't really have enough survivors for a stable prize crew, and interrogation of a captured pirate survivor revealed that they were specifically looking for an immigration ship commissioned by the king. We were only a few days from the port the ship was expected to sail from, so we turned back at the professor's order.

On our return, we discovered the immigration/colony ship hadn't even been announced yet. This, along with an assassination attempt on the king (which we thwarted) provided the king with enough evidence to accuse the person behind these deeds.

At this point, the truth of the immigration/colony ship is revealed. It's commissioned to provide a group of catfolk who the king had been helping defend with a new home. So instead of a single ship, three ships made the trip.

It wasn't quite over once we arrived. The professor's familiar scouted the docks for us and provided back images of the ruined docks and undead. The ruined docks were expected, this colony attempt is actually the second, what wasn't was the undead.

So, the party is shuffled into one of the lifeboats so we can row out, clear the undead, and prep the area for docking ships. After a small skirmish with a combo of gouls, zombies, skeletons, and other midrange undead. The ships land and we go further in to explore.

The previous colony settled the cavern network close to the docks. Exploration discovered evidence that the colony came into conflict with a tribe of lizardmen, and moved deeper for safety. As more of the fate of the previous colony unfolded before us, we discover a temple haunted by the ghost of a catfolk priestess. We're not welcome, but before we can get more info or decide to leave, the ghost re-inhabits its body and attacks. (I'll save why it does this instead of simply attacking for the actual module publication its too good to spoil).

The fight brings out one other very nasty enemy, the truth behind the ghost's presence, and why some of the party's been having some really creepy nightmares. I'll only say that before the party can actually defeat all the presences, they inadvertently provide the ghost with what it needs to rest peacefully. The mask the whole game is named after comes to play as well, but I won't spoil how.

The next session is actually supposed to skip a year in time, and allow the characters and npcs to settle into the new village. We're supposed to switch to me GMing and my brother playing... and I'm not sure I want to skip quite the entire time before the next session... There's all sorts of things a new colony can be exposed to that I think the party would enjoy.

Now, on to other things... next up: It's that time again...

Yep, Paizo's doing RPG Superstar! 2013. I don't have much time to get my wondrous item ready, but after the confirmation last year that I'm still eligible, I'm gonna take another shot at it.

As a quick previous post I also linked to the Pathfinder Online Kickstarter last week. I'll follow this a little as it goes.

There's also a new android app for GMs and Players alike. Pathfinder Toolkit so far looks to be a really nice android 4+ app. I'll mess with it a little more and provide a serious review soon, right now I only have access to one device that supports it, but that should change. If someone who has a 4+ device wants to do a review and send to me, then I'll happily post it here.

I've got a few other ideas to work on for NSNGaming, but right now they're on the back burner, I'm trying to figure out how far I'll actually be moving in January, and what changes to my budget that will make.

Until later...

Wednesday, November 28, 2012

Pathfinder Online Kickstarter

Pathfinder Online is doing a second kickstarter. This time its for the actual game.

Not sure if I'll do this one, but I figure passing it along is probably needed.


Friday, June 15, 2012

Tabletop Forge

Tabletop Forge is a new(ish) virtual table top I've talked about before. It differs from rptools Maptool greatly. The coolest feature is that it's built as a google hangouts application. This removes the need for an gathering everybody up on skype or teamspeak, making sure the dm's firewall is configured correctly, and various other things that have to be done separately in other VTs.

But that's not what I'm talking about today. Today I'm pointing out neat stuff that's happened for the TF team.

Their kickstarter is doing very well, it's already past its second stretch goal. Also lots of really cool people have offered material or to run games in the VT. So its become quite popular.

So popular infact that the team has been invited to google I/O.

The family/Mask game is moving to TF as well apparently so as that moves I'll review the software. In the mean time congrats to Tabletop Forge!

Thursday, June 14, 2012

More Kickstarters, Blog splitting consideration


A note about this post. I do not own and am not in anyway related to any of these projects or the images used for links to the Kickstarter pages. No infringement is intended.


First, A few Kickstarters that interest me. Here's Catalyst Game Lab's The Duke. CGL is why Battletech is still a live. So just about any thing they do interests me at least a little.

http://www.kickstarter.com/projects/450703636/the-duke


Next is a kickstarter for a portable gaming table. I'd been looking at designing something like this myself just last year. I hope this one turns out. The goal is pretty high though.

http://www.kickstarter.com/projects/132http://s3.amazonaws.com/ksr/projects/162842/photo-full.jpg?13358452667678769/the-future-of-table-top-role-playing-games



For those that want a darker setting for their pathfinder games. The Bleeding Hollow looks to be an interesting option. I'll be getting the pdf and will probably do a review later.

http://www.kickstarter.com/projects/939904996/the-bleeding-hollow-a-pathfinder-rpg-horror-mega-a


Now for three a little different. These are computer game Kickstarters, all RPG related and mention looking to release on linux.

First is a classic 8-bit style RPG called Crystal Catacombs. It's met its primary funding but its first stretch goal is a map editor, which should be fun.

http://www.kickstarter.com/projects/crystalcatacombs/the-crystal-catacombs



Finally we come to a "point and click" rpg called Hexit. This one's current charm is graphics/eye candy, but promises a real world. A hi quality graphics game on linux can only be a good thing. This one also has a pretty high funding goal, but more than 20 days to go.

http://www.kickstarter.com/projects/935411564/hexit-point-and-click-sci-fi-adventure-game

That's no where near all of the Kickstarters that I've looked at this week. There are lots of projects coming even just to the RPG (P&P or Video) genres. Originally I was posting a kickstarter that interested me because a) it interested me, and b) I didn't have anything else to talk about.

Now (as you can see above) there's enough traffic on kickstarter to turn my ranting into a KS spam fest. I don't want that. I do want to pass on projects I'm interested in in a timely fashion though. This means something like "only one kickstarter post/month" won't work. Once a week is letting projects slip by as it is, and filling my G+ or facebook or twitter pages with KS links doesn't really work either.

Then there's the fact that NSNGaming exists finally, and my personal gaming and other rants really should be separate. So I'm thinking about some kind of split of my blog, twitter, and or creating G+/Facebook pages for NSNGaming and such.

I haven't made any hard decisions yet, but when I do. I'll post them here, as always.