Interesting Reddits

Thursday, June 2, 2011

PFRPG Settlement Template for Obsidian Portal

So I've started moving non Krenna games to Obsidian Portal for two reasons:
I have players who aren't even on the same continent.
It looks like a good way to keep notes on local games and back up info that's currently in unorganized piles on my desk or random folders on my computer.

Because of this I've spent a while making a template for a Settlement page for the wiki section each campaign gets. Here's the code:


|/3. !http://paizo.com/image/product/catalog/PZO/PZOCOMPATIBILITYE_360.jpeg!| Pathfinder Settelment Template|
|For Obsidian Portal|
|By Notsonoble|

<small>*GENERAL INFO:*</small>

|<small>*Name:*</small>|_Name_|<small>*Also Known As:*</small>|_AKA_|<small>*Is Part of*:|_Realm or Region_|
|<small>*Alignment:*</small>|_Align_|<small>*Setting:*</small>|_Setting_|<small>*Role:*</small>|_Role_|
|<small>*Type:*|_Size_|<small>*Danger*</small>|_Value_|
<hr />

<small>*MODIFIRES:*</small>

|<small>*CORRUPTION:*</small>|00|<small>*CRIME:*</small>|00|<small>*ECONOMY:*|00|
|<small>*LAW:*</small>|00|<small>*LORE:*</small>|00||<small>*SOCIETY:*</small>|00|

<small>*QUALITIES AND DISADVANTAGES:*</small>

|_Enter Quality_|_Enter Quality_|_Enter Quality_|_Enter Quality_|
|_Enter Quality_|_Enter Quality_|_Enter Quality_|_Enter Quality_|
|_Enter Quality_|_Enter Quality_|_Enter Quality_|_Enter Quality_|
<hr />

<small>*DEMOGRAPHICS:*</small>

|{background:#ddd}. <small>*Government:*</small>|{background:#ddd}. _Enter Government Type_|<small>*Population:*</small>|_Enter Number and Race_|_Enter Number and Race_|_Enter Number and Race_|
|{background:#ddd}. <small>*Government Alignment:*</small>|{background:#ddd}. _Gvt Align_|{background:#ddd}. <small>*Population Alignment*</small>|{background:#ddd}. _Pop Align_|_Enter Number and Race_|_Enter Number and Race_|
<hr />

<small>*MARKETPLACE:*</small>

||<small>*MINOR ITEMS:*</small>|<small>*VALUE:*</small>|<small>*MEDIUM ITEMS:*</small>|<small>*VALUE:*</small>|<small>*MAJOR ITEMS:*</small>|<small>*VALUE:*</small>|
|={background:#ddd}. <small>*BASE VALUE:*</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. _Enter B Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. <small>*PURCHASE LIMIT:*</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. _Enter P Limit_</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. <small>*SPELLCASTING:*</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. _Enter Spell Level Available_</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
||_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|<small>*NOTES:*</small>|\6. _Any economic notes Any economic notes Any economic notes Any economic notes Any economic notes Any economic notes_|
<hr />

<small>*NOTABLE NPCS:*</small>

|<small>*NAME*</small>|<small>*ROLE*</small>|<small>*ALIGNMENT*</small>|<small>*CLASSES & LEVELS*</small>|<small>*HP*</small>|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
<hr />

<small>*FACTIONS:*</small>

|<small>*NAME*</small>|<small>*ROLE*</small>|<small>*ALIGNMENT*</small>|<small>*LEADER*</small>|<small>*MEMBER COUNT*</small>|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
<hr />

<small>*LOCATIONS:*</small>

|<small>*NAME*</small>|<small>*ROLE*</small>|<small>*Description*</small>|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
<hr />

<small>*REFERENCES:*</small>
_Enter any reference other reference page links like maps or stories here_


Feel free to use it and comment!

Friday, May 27, 2011

Paizo Releases and Announcements

First, Paizo sent me Pathfinder Roleplaying Game: Ultimate Magic, the Pathfinder Campaign Setting: Rival Guide, and Pathfinder Tales: Worldwound Gambit. Here's my first impressions.

Ultimate Magic: This is another well done expansion book for PFRPG. I haven't really dug in it deep, but I'm hoping to very soon.

Rival Guide: This is an awesome concept, with a neat execution. These are not more factions, or some single recurring villain NPCs. No, these are 10 NPC Adventuring Parties who your characters could run into once, twice, or in a recurring fashion. They don't have to be "the villains" of the campaign (one party's majority alignment is even on the good side), but they can be. What they're more designed for is the parties competition. These are the groups that your party are either just beating to a location to acquire some item, or maybe picking a fight with because they have the item, then dealing with later for another item, or even working with to finish some mutual goal. They could be the mercenaries that the real villain hired to keep you at bay, or simply just out for gold themselves. They could even be "helpful" frustrations.

The execution is a set of fairly balanced parties of four NPCs, each NPC has about as much detail as the average Goloron NPC Paizo publishes, and the a page or two about the party as a whole. Wrap that around more great art, and a few extra feats, spells, and uses of skills, and you've got another one of paizo's fabulous fluff books.

Worldwound Gambit: Pathfinder Tales is still having hit or miss moments, this is (in my opinion) on the miss side. Great concept of story, but another one where the style of writing just makes it very hard to dive in. So in the novels, we've got 2 good, and 2 not so good, and 2 yet to be released. Gotta start somewhere.

What else is interesting this week?

Well, a few weeks ago they announced the PFRPG: Beginner Box, it sounds very typical of tabletop game beginner boxes, a nice piece but perhaps nothing special. Until the email I got last night.

Paizo and WizKids Launch Pathfinder Pre-Painted Minis

Beginner Box Release Resurrects Pre-Painted Plastic Fantasy Miniatures

Paizo Publishing and WizKids Games announce a new partnership whereby WizKids Games will produce a special set of pre-painted plastic miniatures for use with the Pathfinder Roleplaying Game Beginner Box, an introductory boxed set slated to release in October 2011.  ...

The email goes on to say that this is not a move from reaper's minis, which will continue and are doing well, and mentions that this will be a separate product alongside the Beginner Box.

All I know is, assuming I'm not flat broke at the time (which I might be, its my debit card that'll have to pay for the conference room for SFI-Region 3's Game Day on 10-22) I'll be ordering one to go with my beginner's box (the beginners box is part of the PFRPG subscription) and may order 2 or 3 more of each as Christmas Presents this year.

That's pretty much the jist of things. I'm gonna try and continue a game I started a few weeks ago tonight, depeneding on player's schedules. Other than that life's pretty much here.

Wednesday, March 16, 2011

Some New Settlement Properties For Commenting

Here's some additional settlement properties I'd like opinions on from people who watch my stuff and play The Pathfinder Roleplaying Game. I'm also adding the compatibility logo to the blog and following the rules since I'll be putting out the Settlement Sheet as a for purchase item.

The finalized versions of these will also be in the Realm Booklet.

New Governments:
Constitutional ______: This is actually a modifier of any other government option. The settlements with this descriptor on their government have a written document that restricts what the governing body can and can't do. (Law, and Society +1, Corruption -1)


Communal: In a communal settlement, all are equal, and have an equal voice. Goods and services are distributed evenly or by special need. Money is used almost exclusively in international trade. (Law and Lore -1, Corruption and Society +2 20% of acquiring the Anarchy Disadvantage, or the Overlord government at a later date. Base Value -50%, Purchasing Limit -50%)


Democracy: In either an direct or representational manner, the majority of the people have a vote in the laws and people providing/enforcing those laws. (Law, Corruption and Society +2).

New Qualities:
Capital: This settlement is the capital city for a larger realm. Be it momentum from the previous ruler, praise or fear of the current ruler, or just accepted tradition, this settlement sees lots of trade and political traffic. (Lore, Society, Economy +1)


Ruins: This settlement is built on the ruins of an ancient location of a previous society. Many come here to learn its secrets. Not everything in the ruins, however, wants to be disturbed. (Lore, Economy +1, Law and Society -1 Danger +5 60% chance of the Cursed, or Hunted Disadvantage)


Riddled With Hiding Places: Whether its a underground cavern system, a sewer system, or some “politically immune” location, people who've upset the ruling order have plenty of ways to escape. (Crime and Corruption +1, Society and Law -1, 20% of the Anarchy Disadvantage, or 50% Chance of the Secret Cult* Disadvantage)

New Disadvantages:
Secret Cult: A cult of an opposing deity or way of life has hidden itself here. They do not want to be disturbed, and may when the time is right attempt to overthrow the government and population. Their also quietly horde materials for their needs or destroy materials that could be used to oppose them. (Crime, Corruption, and Lore +1 Reduce Base Value by 10%)


Seiged: An aggressor currently holds the settlement under siege from outside or inside. The settlements full focus now is on breaking the siege. (Crime, Lore, Society, and Economy -6, Corruption and Law +6, Reduce Purchase Limit by 50%, all arms and armor traded either directly to “guard” or black market. Choose a force to be at war with the settlement.)


Haunted: Whole areas of this settlement are haunted, not just the occasional house, mansion, or graveyard. There is great fear among the populous. (Crime, Society, and Economy -2, Lore +2, 30% Chance of the Seiged* Disadvantage (undead force).)

Tell me what you think!